![]() After doing this, if they are adjacent to an unexplored edge of the board, they can reveal a new dungeon tile (and a monster). Each turn, the players are able to move twice, or move and attack (or attack and then move). Each player takes on the role of a hero and the players collectively attempt to accomplish the goal of the scenario (beat the big dragon, recover the treasure - you know, something heroic). This means that the scenarios and monsters are preset, but it gives you the opportunity to play with all of your friends without any of them having to run the game as the GM. In Legend of Drizzt (just like in Castle Ravenloft), you are playing Dungeons and Dragons as a board game. Now that Wizards of the Coast has made two more Dungeons & Dragons titles, I was willing to try again - this time with Legend of Drizzt. I enjoyed the game, but felt like it had limited replayability. One of my very first reviews (I believe it was actually my second overall review) was of Castle Ravenloft.
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